The Manteaux Noirs. W. T. Vincent

Diana Răzman

Narrative Designer & Writer

Hello! Do you need help with...

📝 WRITING

I have experience writing both player-facing text like dialogue, item descriptions or tutorials, as well as developing IPs through world building, character backgrounds, and story beats.

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DESIGN

When working with narrative design, quest design, and more general game design processes, my goal is always to ensure a close connection between story and mechanics. 

🔍 RESEARCH

Whether it's finding references or researching obscure facts, I enjoy learning and maintaining knowledge. I often compile and organize documentation for my whole team.

💬 COMMUNICATIONS


Be it social media, pitch decks or emails, I can get the message across! I have good communication skills and I can collaborate well with others.

Other publications

▪️ Death of the Gamer: Grief and Memorialization in Digital Culture and Video Games (2022). Anthology Chapter. What Happens When We Play. ETC Press. USA.

▪️ Replaying History: Accuracy and Authenticity in Historical Video Game Narratives (2020). MA Thesis. University of Skövde. DiVA.

▪️Tales of Strange Women (2023). Short Fiction Anthology. Lulu Press Inc. Originally written in 2015.

▪️ Two Winds Ask van Gogh to Paint Them (2018). Short story. Tebeşir İzi Dergi (8th Issue). Trans. Zeynep Kandemir. Turkey.

▪️ Calycanthus (2018). Short Story. Garden of Atonement. USA.

About Me

Diana Cristina Răzman| She/Her

I was born in Romania, in the region of Transylvania (🧛‍♀️🚫), but I've been living in Sweden for the past few years.

I'm interested in history, plants, and interior design.

My stories tend to be character-driven and I like to explore complex themes. I write in a concise but flavorful style that focuses on progression and cohesion.

"She's o-kay, I guess."

Mosse, CEO at Diana's Cat

★★★★☆